
Lost Greybeard
Drunken Yordles
702
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Posted - 2015.07.08 15:57:48 -
[1] - Quote
kitsune Sabre wrote:1.how do you tell what class a wormhole is
a. Actually look at the NPCs and monitor how all your ship stats change. b. Star color is a big hint, as mentioned above c. Copy/paste uses the OS paste buffer so you can copy and paste the system name in a browser either outside or in-game
Quote:2.how difficult is it to relocate the wormhole you made your home in
Look for websites where people map the current wormhole layouts, search them for the name of your home wormhole. More realistically, you generally don't, which is why nomads tend to either run in packs or use at least one alt. That way the "home" character can eventually find a k-space path to get everyone back in, sort of the space version of having a neighbor to let you back into your apartment complex.
Quote:3.what level should my skills be for Relic and data sites for wormholes
Technically, in a scanner-bonused ship they can be whatever. I personally recommend getting them relatively high (T2 codebreakers/analyzers and good probing skills) so that you _don't_ have to be restricted to ships with the exploration bonuses.
Quote:4.what ships you recommend to use
Once your skills are decent, you can just throw modules on whatever the cheapest thing you can tolerate flying around in for extended periods. I'm a big fan of the Vexor just because I have a good BPO and roll them out in stacks of like ten for extra-cheap, and drones are good when someone comes for you. Plus they can be fit kinda however you want, which in fairness has resulted in me building some dumb things while just ******* around.
The "don't do it, it's a trap" thing is warping cloaked. This is not to say that covops cloaking isn't basically the most fun thing in the game (because it is), it's just really not that useful for exploration beyond getting past the occasional camp. Don't feel like you need to restrict yourself to covops-capable ships for exploration, the time to pick up covops cloaking is when you're hunting other _players_. When you're exploring, most of your 'cloaked' time is sitting still.
Like... even once you CAN fly a Helios, I'd generally say stick with the Imicus. Because cloaking won't help you when someone jumps you in a site, but 4 drones, good align time, and the ability to take a hit or two actually might.
Quote:5,how long do you think it would take for a noob to be able to do wormholes non combat
Hard to tell. This is one of the reasons for the 'fly cheap ships' rule. In bare minimum SP terms, a week or two is probably the hard minimum for doing it solo, but... y'know, easiest way to find out is to try it and see how long you go before mucking things up, whether you feel like you can get the loot you want, etc.
Random side note: w-space exploration is the second-highest ship-loss activity I've engaged in outside of low-sec intentional gang PvP. People _will_ be after you at some point, because the w-space systems are a much more restricted territory that needs to be more actively defended than usual. So, again, just roll with cheap ships you don't mind losing, and think in terms of "well, this is paying for itself easy" (because it will, very easily) instead of "man, I'm down seven ships in the last three days". |